Sunday, 23 December 2012

Project's Standing.



So been a while since I updated the Blog,  Mostly due to a stronger focus on producing the research proposal and once that was submitted I took the last week to take time away from the project.
While writing the project a continuous amount of redrafting accord this was because  of the structure of the proposal, I Knew what my point was and picked the subjects and titles that I felt best described what I was trying to do. However, After  many meeting with my project supervisor she was able to help me conclude what the professional impact of my project was. This was also the exact driving force for my interest of the research I was doing. This was not identified until the final draft because my research and focus had become wrapped around acting theory's and emotion, While other content which I found equally important began to be undervalued.
 In this final draft we established that one of the professional outcomes I was aiming to achieve was, Character Driven Animation over Animator Driven Animation. In this context and backing by my project. I am specifically looking at techniques and methods that focus on the characters being the focus of how they move, act, think . basically making the character an person in  their own right while the animators job is to only move the character body for them. Comparing this to my meaning of animator driven animation which is when the animator  makes the character  act in way they would not. Examples of this can be having the character do something the animator thinks is funny to make the story more humorous however the characters personality or character traits don't allow for this action to be possible.
After writing the proposal a methodology for character driven animation appears as practical outcome and point of interest for other character animators. This currently focuses on establishing a character and know enough about them to be able to imagine how they would act if they were alive themselves.  An Animator would aim to know them so well to be able to have this character perform under the theme of Improvisational theater.
 Next steps.
After taken this break, The primary focus of my work will now be on pre-production assets.  Character Biographies, Story beats, Storyboards and Animatic are now mandatory for the start of next semester. I have been working on Both Lilly and Marys Biographies and up until now  Lilly's character has been the most rethought. She was originally a shy character with an interest in video-games. However the shy side was creating too many problems with imagining her acting in certain situations she would have to encounter.
Her most recent concept is to have her as more of a dreamer character. Because of her love for video games she doesn't engage in the real world around her. When she is unable to play she becomes a daydreamer and gives of an unapproachable vibe. This creates the distance needed from her and her other classmates.  This concept also allows the Mary's character to become a obstacle for Lilly's as Mary is competitive, emotional, expression ate and curious. This will allow the starting of their relationship to be a challenge to them both. However from this point both characters still need more development.
 For the end of the week I Aim to have finalized both characters biographies and back-story, This will also be followed with character mood boards which can describe both characters. Along with 3D Models sheets showing their key emotional poses and expressions, This will be done with the Eleven second club rig as it is the primary rig for both characters at this time.

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