Animation Mechanics of Motion
& The Art of 3D Computer Animation and Effects
Spent
the day going through the Two of the books I picked up from the library
yesterday. Needless to say they have help broadened my considerations on how to achieve
aspects of my project. "Animation Mechanics of Motion" by Chris Webster has helped clarify why all
the acting books(for an animator) I have read mostly emphasize emotion and not
as much toward creating personality. His
view on the subject is that in acting they are not focusing toward believability
but to express emotion and take the audience on an emotional journey. Though
this may seem obvious as acting books focus on emotion this is the first time
it has been clearly stated by any of the books I have read. However, saying
that their aim was is not to be believable does seem like a slap to the face as
I am continuously coming across "The Suspension of Disbelief"
which I can now identify in movies when
scenes break me out of the immersion of the story which I have linked toward
Bullet time and 3D effects.
Another
topic that has come up are toward more types of acting, I have previously
encountered were Improv (Improvisational Acting/ Thearte), Method Acting ( thought of the construction of
a character from the inside out) and Theatrical Acting (thought of the construction
of a character from the outside in).
Chris brings in Physical Acting and Psychological Acting, the way these
are talked about makes them seem
different from the previous methods as Chris relates physical acting toward pantomime
and Charlie Chaplin. While psychological acting has less dynamic movement but more
carefully timed and controlled to express emotion and thought using Disney's Bambi(1942)
as an example. Though the principle of psychological does seem related or has
traits similar to the concepts of Method Acting.
"Bambi" (1942) [After mothers death] |
"The Art of 3D Computer Animation and
Effects" by Isaac V. Kerlow had
already made a impression on me when using this book to find out the development
of animation and computer technology last year. Though this time around I was
focused on character development and personality. The way he writes feel different
from other books I had read regarding Animation and Acting. I would say he
takes a more simplistic approach which clearly conveys his message. and because
of this he has helped identify useful principles that will help me convey
character personality. Timing, Tempo, Speed and Rhythm are all terms I have
come across before but haven't read too much into them as I already need more
practice in timing but the thought of using them to help create personality in
quiet inspirational especially when I'm trying to associate songs to the
characters I'm currently working on.
Researching Techniques
While continuing
to read I'm become more aware toward keeping detailed notes of what I'm reading as book
marking the pages isn't useful at all as I have to reread each book to remember
what I've read in order to combat this I have started taking Paragraphs or
topics directly out of the books and then highlighting the parts which provide
useful information and references. This allows me to quickly pull out a quote or
be able to paraphrase in the right context.
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